Hej Resolution

Welcome to the Resolution Games blog!

Creating Dedicated Mixed Reality Mayhem with Spatial Ops
Team Resolution Team Resolution

Creating Dedicated Mixed Reality Mayhem with Spatial Ops

At Resolution Games, we’re always experimenting to discover what’s possible when you combine big ideas with new technologies. Sometimes these experiments make their way into the public eye, like when we showed off Demeo running on next generation Snapdragon-powered AR glasses at AWE, or when Meta showed our early Quest Pro experiment Fish Under Our Feet in a showcase for their Presence platform. 

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What Our Team is Excited About in VR for 2023
Paul Brady Paul Brady

What Our Team is Excited About in VR for 2023

2022 has been another banner year for the VR industry — but as a company with an eye to the future, we couldn’t help but start to think about what’s coming next. We recently asked the Resolution Games team about what they were most looking forward to in the year ahead — and some of their answers might surprise you!

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Life At Resolution: Linus - Audio Director
Team Resolution Team Resolution

Life At Resolution: Linus - Audio Director

Sound design is an important and vital part of the game development process and there are many things you have to keep in mind when implementing sound for VR and AR games. Linus, our Audio Director, dives into this process as well as his experience at Resolution Games in this edition of our Life at Resolution Games series.

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The Power and Promise of Passthrough
Tommy Palm Tommy Palm

The Power and Promise of Passthrough

There was a time, not so long ago, that augmented reality and virtual reality were considered very different things. But recently the lines between VR and AR have been blurring.

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Life At Resolution: Lisa - Art Director
Team Resolution Team Resolution

Life At Resolution: Lisa - Art Director

What is it like being an art director at Resolution Games? Lisa, an art director on our marketing team, shares her experience as well as gives insights into how she maintains work life balance and what she is looking forward to in the future.

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Boats, Trains and Automobiles - The Many Ways We Get To Work
Team Resolution Team Resolution

Boats, Trains and Automobiles - The Many Ways We Get To Work

What is the best way to get to the Resolution Games offices? Bus? Car? Train? Bike? Or perhaps even by boat? Each one of our colleagues have their own way of traveling into their designated office and today we are going to highlight some of the morning adventures our team members start their days with.

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Our Secret Sauce: How We Develop Hit Games
Natalie Natalie

Our Secret Sauce: How We Develop Hit Games

A lot has changed since 2015. Bruno Mars song "Uptown Funk" is no longer number one on the Billboard Hot 100, the iPhone 6S is no longer the latest in the apple suite and the world has gone through a pandemic. Personally, I moved from a city apartment to a place in the Stockholm archipelago and work-related, VR/AR technology has exponentially evolved, and we as a company have grown the same.

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How Player Ideas Become a Reality
Team Resolution Team Resolution

How Player Ideas Become a Reality

At Resolution Games, we truly enjoy the communities we have built around our games and believe that listening to player feedback is extremely important.

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My Journey From the Middle East to Sweden
Team Resolution Team Resolution

My Journey From the Middle East to Sweden

Hello, I am Ahmed, a Game Programmer who has recently taken a leap of faith and traveled a long distance to join Resolution Games. And I am happy to share my experience doing so with you.

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Hi Resolution 2022
Team Resolution Team Resolution

Hi Resolution 2022

It is that amazing time of year where Resolutioners from all around the world get to partake in the ultimate combination of work and play at our annual off-site, Hi Resolution! This year we packed our bags and medieval themed costumes to head off to a magical castle in the humble Swedish town of Vadstena.

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What Do Game Devs Do Outside of Work?
Team Resolution Team Resolution

What Do Game Devs Do Outside of Work?

Have you ever wondered what a game developer does outside of work? Of course, we play games but we have many other interests and hobbies as well. We recently caught up with several of our colleagues to find out what they do when they walk out of the office.

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Calling Rust from C# in Unity
insights Martin insights Martin

Calling Rust from C# in Unity

As mentioned before, we use the Rust programming language to implement some of the functionality of the tool in one of our games. The name of the game has now been released -Ultimechs - and we recently published a gameplay reveal trailer.While we use Rust for the core gameplay, we still use Unity for everything else in the game. Unity has excellent support for rendering the graphics, interfacing with the audio system, reading input from different kinds of controllers, and building for different platforms. We still want to use Unity as a familiar tool for many things, so only the logic for the gameplay and network connectivity is written in Rust. The reasoning behind using Rust for those things were mentioned in the previous blog post, so now is the time to go deeper into the technical details about how we mix Rust and C# code.

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Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
insights Team Resolution insights Team Resolution

Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game

Today is the first anniversary of the launch of Demeo, and what a year it has been! We released to rave reviews, shipped two additional adventures, won the overwhelmingly humbling award of VR Game of the Year by The VR Awards and most recently expanding to an audience outside VR with Demeo: PC Edition. This is just the beginning for our dear game. To celebrate, we’re taking this moment to look back and give you a behind the scenes peek into the design journey of Demeo from our UI/UX Designer Conor’s perspective.

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VR Games are Becoming the Norm;  Here’s What Happens Next
insights Tommy Palm insights Tommy Palm

VR Games are Becoming the Norm; Here’s What Happens Next

Having started Resolution Games in 2015, I’ve had the opportunity to be a part of today’s modern VR industry since its inception.

With the industry as firmly established as it is today, game developers are collectively coming to an understanding of what works and what doesn’t for VR games. Now truly compelling gaming experiences that just happen to be in VR are readily available.

So where do we go from here?

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