Hej Resolution

Welcome to the Resolution Games blog!

Calling Rust from C# in Unity
Martin

Calling Rust from C# in Unity

As mentioned before, we use the Rust programming language to implement some of the functionality of the tool in one of our games. The name of the game has now been released -Ultimechs - and we recently published a gameplay reveal trailer.While we use Rust for the core gameplay, we still use Unity for everything else in the game. Unity has excellent support for rendering the graphics, interfacing with the audio system, reading input from different kinds of controllers, and building for different platforms. We still want to use Unity as a familiar tool for many things, so only the logic for the gameplay and network connectivity is written in Rust. The reasoning behind using Rust for those things were mentioned in the previous blog post, so now is the time to go deeper into the technical details about how we mix Rust and C# code.

Read More: Calling Rust from C# in Unity
Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
Team Resolution

Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game

Today is the first anniversary of the launch of Demeo, and what a year it has been! We released to rave reviews, shipped two additional adventures, won the overwhelmingly humbling award of VR Game of the Year by The VR Awards and most recently expanding to an audience outside VR with Demeo: PC Edition. This is just the beginning for our dear game. To celebrate, we’re taking this moment to look back and give you a behind the scenes peek into the design journey of Demeo from our UI/UX Designer Conor’s perspective.

Read More: Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
VR Games are Becoming the Norm;  Here’s What Happens Next
Tommy Palm

VR Games are Becoming the Norm; Here’s What Happens Next

Having started Resolution Games in 2015, I’ve had the opportunity to be a part of today’s modern VR industry since its inception.

With the industry as firmly established as it is today, game developers are collectively coming to an understanding of what works and what doesn’t for VR games. Now truly compelling gaming experiences that just happen to be in VR are readily available.

So where do we go from here?

Read More: VR Games are Becoming the Norm; Here’s What Happens Next
Challenges and takeaways of implementing Meta’s Passthrough API in Blaston
Luis

Challenges and takeaways of implementing Meta’s Passthrough API in Blaston

Luis “Luigi” is a Game Programmer on Blaston. He has a background working as a game developer generalist since 2014, developing applications mostly targeted for VR platforms. In October 2021 he moved from Brazil to Sweden and joined Resolution Games. Here he shares his experience of implementing the brand new Passthrough API feature in Blaston for Meta Quest 2.

Read More: Challenges and takeaways of implementing Meta’s Passthrough API in Blaston
The Tiny Approach to the Metaverse
Tommy Palm

The Tiny Approach to the Metaverse

The “metaverse” is everywhere you look these days, and it seems like the tech community is largely in agreement that it will exist in some form or another someday. Today though, it’s still very much in its infancy. That in itself makes it an exciting time, with many questions left unanswered in terms of just what the metaverse should look like; how it will grow and take shape, as well as how companies and brands will participate in a way that’s truly meaningful for the next generation of digital citizens.

Read More: The Tiny Approach to the Metaverse
Guest User

Reality Check: Where We’re Headed in 2022

Industry musings to mark our 7th anniversary

January 2022 marks the seventh anniversary of Resolution Games. When we first opened the studio, the modern market for VR had barely taken its first steps. Google Cardboard had launched a few months before, Oculus had just released their second development kit (DK2), and all we had to keep us going was a wealth of games industry experience and our unbridled optimism about what the future of VR could be.

Read More: Reality Check: Where We’re Headed in 2022
Redesigning The Blaston Tournament Interface - A UX/UI Case Study
Guest User

Redesigning The Blaston Tournament Interface - A UX/UI Case Study

Hello everyone! I'm Conor, a UX Designer at Resolution Games and today, I'm going to walk through a recent redesign I did for Blaston's Tournament UI (now called Seasonal Challenges).

At Resolution Games, UX is involved through all the process of development, from initial brief from the game designers to implementation with programmers and artists.

Read More: Redesigning The Blaston Tournament Interface - A UX/UI Case Study
Immersive Sound In VR
Linus

Immersive Sound In VR

Hi everybody, my name is Linus and I work as Audio Director at Resolution Games. More practically speaking it means that I am responsible for all the music and sounds in our games and trailers. I make the sound design, music composition and audio implementation in Unity, from an early draft on the piano to a fully implemented orchestrated score in-game.

Read More: Immersive Sound In VR
Creating In-game Achievements to Enhance Player Experience (Part 2)
Fredrik

Creating In-game Achievements to Enhance Player Experience (Part 2)

Hi, it’s me, Fredrik (Game Designer), back again with more information about how we created the achievements in Cook-Out: A Sandwich Tale. As I mentioned in my first blog post, we created many varied types of achievements for players to unlock to help them advance in the game and promote certain types of behavior such as team play or making friends. Here’s an inside look into even more reasons why we created the achievements you can find in the game today.

Read More: Creating In-game Achievements to Enhance Player Experience (Part 2)
From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games
Rustan

From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games

Hi there! My name is Rustan and I am Resolutions Concept Art Line Manager. I’ve been with the company since 2015 and I’m currently working on a new, exciting IP. At Resolution we take a lot of pride in creating beautiful and immersive art for our games, and I thought it might be interesting to broadly describe how we work as concept artists.

Read More: From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games