Hej Resolution
Welcome to the Resolution Games blog!
Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
Today is the first anniversary of the launch of Demeo, and what a year it has been! We released to rave reviews, shipped two additional adventures, won the overwhelmingly humbling award of VR Game of the Year by The VR Awards and most recently expanding to an audience outside VR with Demeo: PC Edition. This is just the beginning for our dear game. To celebrate, we’re taking this moment to look back and give you a behind the scenes peek into the design journey of Demeo from our UI/UX Designer Conor’s perspective.
VR Games are Becoming the Norm; Here’s What Happens Next
Having started Resolution Games in 2015, I’ve had the opportunity to be a part of today’s modern VR industry since its inception.
With the industry as firmly established as it is today, game developers are collectively coming to an understanding of what works and what doesn’t for VR games. Now truly compelling gaming experiences that just happen to be in VR are readily available.
So where do we go from here?
Challenges and takeaways of implementing Meta’s Passthrough API in Blaston
Luis “Luigi” is a Game Programmer on Blaston. He has a background working as a game developer generalist since 2014, developing applications mostly targeted for VR platforms. In October 2021 he moved from Brazil to Sweden and joined Resolution Games. Here he shares his experience of implementing the brand new Passthrough API feature in Blaston for Meta Quest 2.
Meet Our Fluffy Coworkers
In honor of National Pet Day, we’d like to highlight some of our favorite coworkers - our pets! Aren’t they adorable?
Why We Think Everyone Should Host a Game Jam
At Resolution Games we love game jams. We host them at our office and you can often find out employees participating in them with other organizations. We hosted our first game jam in two years this past January. As a company, we value game jams because they are a good opportunity to take a break from our normal tasks, play around with new game ideas and technologies and collaborate with colleagues that aren’t on our normal teams.
“Taking the VR Gaming Throne”
Each and every year, Fast Company publishes a list of the world’s Most Innovative Companies. It’s a list that nearly every company wants to appear on, but so few ever get the chance. At Resolution Games, we are incredibly humbled and honored to be included in this year’s selection of the world’s most innovative AR and VR companies.
International Women’s Day 2022
I am often asked how individuals can support the work for more diversity and inclusion. Therefore I want to share some practical ideas about what we can all do.
Here are five things that we can all do. Not just on International Women's Day, but every day.
The Tiny Approach to the Metaverse
The “metaverse” is everywhere you look these days, and it seems like the tech community is largely in agreement that it will exist in some form or another someday. Today though, it’s still very much in its infancy. That in itself makes it an exciting time, with many questions left unanswered in terms of just what the metaverse should look like; how it will grow and take shape, as well as how companies and brands will participate in a way that’s truly meaningful for the next generation of digital citizens.
Meet The Resolution Tech Team in Linköping, Sweden
We met up with Tomas Ahlström, Studio Manager at Resolution Tech in Linköping, to talk about the new office and what’s going on with the team there.
From Game Development To Marketing, How I Found My Place In The Games Industry
I’ve been approached many times both offline and online with the question “How do I get into the games industry?". This is a very interesting question because it’s different for everyone. For me, working with games has always been a lifelong dream and that question was something I thought about a lot during my childhood.
Reality Check: Where We’re Headed in 2022
Industry musings to mark our 7th anniversary
January 2022 marks the seventh anniversary of Resolution Games. When we first opened the studio, the modern market for VR had barely taken its first steps. Google Cardboard had launched a few months before, Oculus had just released their second development kit (DK2), and all we had to keep us going was a wealth of games industry experience and our unbridled optimism about what the future of VR could be.
What Is It Like to Intern At Resolution Games?
It’s not at all unusual for some people to get valuable hands-on experience or even land a position at their favorite company through an internship. But what is it like to intern at Resolution Games? Today we are talking to a few of our current and former interns to discuss their experience.
2021 at Resolution Games
It would be hard to look back at a year like 2021 without remembering just how difficult “the new normal” has been for everyone involved. The challenges we’ve collectively faced since early 2019 have turned “living through unprecedented times” into a common sentiment. And while I remain optimistic about seeing a light at the end of the tunnel, I’m also mindful of the scars that so many of us will carry with us long into the future — and the lessons we’ve learned as a result.
From Lisbon to Stockholm: Why I Moved To Sweden To Work For Resolution Games
As our team continues to grow, we’re excited to welcome new colleagues from all over the world. Today we’re talking to our Game Developer Alexandre to discuss his move to Stockholm from Lisbon, Portugal.
Redesigning The Blaston Tournament Interface - A UX/UI Case Study
Hello everyone! I'm Conor, a UX Designer at Resolution Games and today, I'm going to walk through a recent redesign I did for Blaston's Tournament UI (now called Seasonal Challenges).
At Resolution Games, UX is involved through all the process of development, from initial brief from the game designers to implementation with programmers and artists.
Immersive Sound In VR
Hi everybody, my name is Linus and I work as Audio Director at Resolution Games. More practically speaking it means that I am responsible for all the music and sounds in our games and trailers. I make the sound design, music composition and audio implementation in Unity, from an early draft on the piano to a fully implemented orchestrated score in-game.
How We Grounded Angry Birds AR: Isle of Pigs in Your Living Room (Part 2)
As I mentioned last week, there are many ways you can merge the virtual and real world when creating AR experiences including using shadows and ambient occlusion. Today, I'm diving into even more ways we grounded Angry Birds AR: Isles of Pigs into your living room or anywhere else you’d like to play it.
How We Grounded Angry Birds AR: Isle of Pigs in Your Living Room (Part 1)
Hi, I’m Magnus, Technical Director of the AR and MR team at Resolution Games and today I’m taking over the blog to share some of the tricks we used to create the illusion that Angry Birds AR: Isle of Pigs really took place in your living room.
Creating In-game Achievements to Enhance Player Experience (Part 2)
Hi, it’s me, Fredrik (Game Designer), back again with more information about how we created the achievements in Cook-Out: A Sandwich Tale. As I mentioned in my first blog post, we created many varied types of achievements for players to unlock to help them advance in the game and promote certain types of behavior such as team play or making friends. Here’s an inside look into even more reasons why we created the achievements you can find in the game today.
Creating In-game Achievements to Enhance Player Experience (Part 1)
Hi, my name is Fredrik and I work as a Game Designer here at Resolution Games. My job varies a lot from day to day but the main responsibility of my work is to design the player experience for our games. I create new gameplay challenges and set the rules and goals for players.