Hej Resolution

Welcome to the Resolution Games blog!

Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding
team Natalie team Natalie

Hi Resolution 2021 - Two Days of Teamwork, Collaboration and Bonding

Picture this: It’s a rather early morning. You should be getting ready to do your first stand-up but instead, you are standing by Nybrokajen, in Stockholm ready to take the boat out to our venue for our first in-person Hi Resolution off-site since the pandemic started. The boat is chartered, and our Project Manager David, Operations Manager Emma, and People & Culture Intern Anita are welcoming you onto the boat.

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Community Managers: Building a Bridge Between Players and Developers
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Community Managers: Building a Bridge Between Players and Developers

If you’re active in a game’s community channels you’ve likely seen a Community Manager chime in with announcements, support help and answers to everyone’s most burning questions. From writing tweets and livestreaming to providing feedback to developers and providing support to players, community managers hold many roles and are a vital part of the game’s team.

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The Inner Workings of a Blaston Bot
insights Simon insights Simon

The Inner Workings of a Blaston Bot

Hi! My name is Simon Cutajar, and I’m one of the game programmers at Resolution Games. I’ve spent the last year using Unity and C# to work on different aspects of Blaston. Today, I thought I’d delve into some of the problems that needed to be solved when writing virtual reality AI bots for Blaston.

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It’s Our Favorite Holiday - National Video Game Day
team Natalie team Natalie

It’s Our Favorite Holiday - National Video Game Day

It’s no secret that we love video games. We not only make them, we also play them in our free time. So when National Video Game Day comes around we celebrate by playing games and also reflecting on our experiences in game development. Here’s a look at some of our first experiences in the field.

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Celebrating Pride Month
team Natalie team Natalie

Celebrating Pride Month

June is Pride Month, an important month for the LGBTQIA community and a month where we raise awareness and highlight the struggles one may experience. To highlight this important month, we spoke to our colleagues Bo, Anita, Jonathan and Natalie about why they think Pride Month is important.

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Programming a VR Game Using Rust
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Programming a VR Game Using Rust

Rapid developments in VR tech have allowed our teams to remain nimble and adaptable to whatever is thrown our way. But, this doesn’t just apply to the devices our games are played on, it also applies to the tech we use to program our games. In today’s post, our CTO Martin Vilcans shares how we are using Rust to program an upcoming title.

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How the Demeo team created a masterpiece
insights Natalie insights Natalie

How the Demeo team created a masterpiece

Last month we launched Demeo, a VR tabletop RPG that immerses players in the classic fantasy RPG genre like never before. We recently caught up with the team’s Producer, Johan Donwill, and Game Artist, Yossra El Said, to learn how the game came to be and how they contributed to the title specifically.

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