Hej Resolution
Welcome to the Resolution Games blog!
From Sketching to Rendering - A Look at How Concept Artists Work at Resolution Games
Hi there! My name is Rustan and I am Resolutions Concept Art Line Manager. I’ve been with the company since 2015 and I’m currently working on a new, exciting IP. At Resolution we take a lot of pride in creating beautiful and immersive art for our games, and I thought it might be interesting to broadly describe how we work as concept artists.
Community Managers: Building a Bridge Between Players and Developers
If you’re active in a game’s community channels you’ve likely seen a Community Manager chime in with announcements, support help and answers to everyone’s most burning questions. From writing tweets and livestreaming to providing feedback to developers and providing support to players, community managers hold many roles and are a vital part of the game’s team.
Celebrating One Year of Cook-Out: A Sandwich Tale’s Doors Being Open
From watching kitchens being set on fire to frantically cutting ingredients, it’s always a fun time when you enter the Cook-Out kitchen. Today, we’re catching up with the game’s Producer Gustav to take a look back at the development of this wacky and whimsical game.
Acron: Attack of the Squirrels! - Two Years of Nuttin’ But Fun and Laughter
The golden acorns have been under attack for two years now! To celebrate, we spoke to Acron: Attack of the Squirrels!’s Producer Leo to learn more about how this competitive and cooperative VR game came to be and how it’s evolved.
I moved 3,500 miles to work at Resolution Games
At Resolution Games our team is made of individuals from around the world. In fact, our colleagues represent 22 countries. Today, we’re catching up with our Producer Parvathy who moved 3,500 miles to live in Stockholm.
The Inner Workings of a Blaston Bot
Hi! My name is Simon Cutajar, and I’m one of the game programmers at Resolution Games. I’ve spent the last year using Unity and C# to work on different aspects of Blaston. Today, I thought I’d delve into some of the problems that needed to be solved when writing virtual reality AI bots for Blaston.
How We Made the Angry Birds VR: Isle of Pigs Level Builder
Did you know that Angry Birds VR: Isle of Pigs is the only game in the franchise to feature a level builder? Today we’re catching up with our colleagues Henrique and Moa to take a look at this egg-citing feature.
How Childhood Trips to Stockholm Inspired a Move to the City
We’re going to step out of our comfort zone a little bit to share why we believe we live and work in the best city in the world - Stockholm, Sweden. Here’s why our Brand and Marketing Art Director Lisa Ulfves loves Stockholm.
Meet the First People on the Ground at Resolution Games
In today’s blog post we caught up with our co-founders and first employees to give a glance at our journey, and to share how the recent successful funding round will impact our future.
It’s Our Favorite Holiday - National Video Game Day
It’s no secret that we love video games. We not only make them, we also play them in our free time. So when National Video Game Day comes around we celebrate by playing games and also reflecting on our experiences in game development. Here’s a look at some of our first experiences in the field.
Celebrating Pride Month
June is Pride Month, an important month for the LGBTQIA community and a month where we raise awareness and highlight the struggles one may experience. To highlight this important month, we spoke to our colleagues Bo, Anita, Jonathan and Natalie about why they think Pride Month is important.
Programming a VR Game Using Rust
Rapid developments in VR tech have allowed our teams to remain nimble and adaptable to whatever is thrown our way. But, this doesn’t just apply to the devices our games are played on, it also applies to the tech we use to program our games. In today’s post, our CTO Martin Vilcans shares how we are using Rust to program an upcoming title.
How the Demeo team created a masterpiece
Last month we launched Demeo, a VR tabletop RPG that immerses players in the classic fantasy RPG genre like never before. We recently caught up with the team’s Producer, Johan Donwill, and Game Artist, Yossra El Said, to learn how the game came to be and how they contributed to the title specifically.