Hej Resolution
Welcome to the Resolution Games blog!
Demeo’s First Anniversary: A Look at the Evolving UX/UI of The Game
Today is the first anniversary of the launch of Demeo, and what a year it has been! We released to rave reviews, shipped two additional adventures, won the overwhelmingly humbling award of VR Game of the Year by The VR Awards and most recently expanding to an audience outside VR with Demeo: PC Edition. This is just the beginning for our dear game. To celebrate, we’re taking this moment to look back and give you a behind the scenes peek into the design journey of Demeo from our UI/UX Designer Conor’s perspective.
VR Games are Becoming the Norm; Here’s What Happens Next
Having started Resolution Games in 2015, I’ve had the opportunity to be a part of today’s modern VR industry since its inception.
With the industry as firmly established as it is today, game developers are collectively coming to an understanding of what works and what doesn’t for VR games. Now truly compelling gaming experiences that just happen to be in VR are readily available.
So where do we go from here?
Redesigning The Blaston Tournament Interface - A UX/UI Case Study
Hello everyone! I'm Conor, a UX Designer at Resolution Games and today, I'm going to walk through a recent redesign I did for Blaston's Tournament UI (now called Seasonal Challenges).
At Resolution Games, UX is involved through all the process of development, from initial brief from the game designers to implementation with programmers and artists.
Creating In-game Achievements to Enhance Player Experience (Part 2)
Hi, it’s me, Fredrik (Game Designer), back again with more information about how we created the achievements in Cook-Out: A Sandwich Tale. As I mentioned in my first blog post, we created many varied types of achievements for players to unlock to help them advance in the game and promote certain types of behavior such as team play or making friends. Here’s an inside look into even more reasons why we created the achievements you can find in the game today.
Creating In-game Achievements to Enhance Player Experience (Part 1)
Hi, my name is Fredrik and I work as a Game Designer here at Resolution Games. My job varies a lot from day to day but the main responsibility of my work is to design the player experience for our games. I create new gameplay challenges and set the rules and goals for players.