The 411 on Demeo’s Technical Update
Hi Adventurers,
Today we’ve released a technical update (1.37) for Demeo that the team is very excited about. From the outside looking in, it might not appear flashy or exciting, but in fact, it’s the result of a lot of heavy lifting by the team over the course of 10 months. It’s a big project because it strengthens the foundation of the game and lays the groundwork for potential updates in the future.
Why did we do this? We started development of Demeo in 2017, and a lot of pretty huge leaps in immersive entertainment and game engines have taken place since then. As a result, part of “the engine” that we used to create Demeo became outdated. Until now, this has made it difficult for us to bring new content to the game and proved to be restrictive in terms of continuing to support new hardware and platforms in the future.
Our team has been working to improve this tech for a very long time and are definitely the unsung heroes behind the scene. Many of the improvements they brought to the game are, quite frankly, ones that are important to the engine but not visible to players; however some you can easily see including faster loading times, better performance and higher fidelity. We also added new ranks.
Before
After - key changes include upgraded metallic materials and water shader
With today’s update, “the engine” of the game is now up-to-date! This updated foundation gives us the opportunity to add more content to the game if demand supports it. We’re also working on an all-new game in the Demeo franchise - Demeo x Dungeons & Dragons: Battlemarked - that brings you and your party on an epic journey in the Dungeons & Dragons universe. Find out more here.
Check out the new update on the following stores: Steam, Apple’s App Store, Meta Horizon Store, PlayStation Store, Pico and the Epic Game Store.
Before
After - height definition level with more props and the character reacts better to environmental lights
Patch notes:
KEY CHANGES
New Ranks Available
Performance & Loading Improvements
The game’s loading system has been reworked to provide greater control over asset loading and unloading
These changes reduce the memory footprint and improve performance across all platforms
Loading times have been optimized to make the game feel snappier and responsive
Graphics & Rendering Overhaul
Demeo has been updated to Unity’s Universal Render Pipeline (URP) to enhance visual quality and enable new rendering technologies such as eye tracked foveation on supported devices
The previous lighting system has been replaced with the new lighting system provided by Unity 6, enabling beautiful gradients on the environments
Nearly all materials have been reworked to be compatible with URP and the lighting system