Life at Resolution: Tegan, Producer
Every team needs a person who helps them stay on track, meet deadlines and ensure that the hundreds of tasks the team is working on flow together flawlessly. For the Demeo team, Tegan is one of those people. Get to know why she enjoys working at Resolution Games.
What is your favorite part of working at Resolution Games?
I’m very much a people-person, so fellow Resolutioners are one of the reasons I enjoy coming to work. My colleagues have a broad range of experiences, cultures, viewpoints and areas of interest. There’s always an interesting discussion or talking point to be had, whether it’s related to daily work, hobbies, or just the world in general. The shared common interest in games means there’s always at least one topic where almost anyone can jump in - and we welcome it!
Tell us about some projects you've worked on, and challenges you’ve encountered
I joined the Demeo team when I came to Resolution in March of 2022, very happily matching my enjoyment of tabletop RPGs with digital tech. I think the biggest challenge - and it’s going to continue being a challenge - has been keeping up with the advancements and updates in the VR and AR world. From updates to the Unity engine to the capabilities of new hardware, it’s amazing how much you need to take into account when trying to make a game that works in VR, flatscreen/PC, MR/AR, and across a range of devices. Things like color passthrough becoming more of a prevalent thing are great and cool, so how do we use it with our titles? There’s always something changing, and it’s honestly fun to help figure out how and if we can work with it.
How do you collaborate with your colleagues at Resolution Games?
The obvious answer is during meetings. We can’t escape them, but they’re often pretty focused and productive, as well as kept fairly short. Most teams have ‘common days’ when we all try to be in the office, so more ad-hoc discussions spring up quite often. I consider it part of my role to encourage and facilitate discussions amongst the team, so our team Slack channels are a great place to bounce ideas off each other in threads. I like the openness of communication we have at Resolution, you can talk to anyone, which is awesome for propagating great concepts and practices between teams and disciplines.
Can you tell us about some of the fun things happening at Resolution Games, outside the daily work routine?
I really look forward to our game jams! There’s so many creative people and ideas bouncing around here and it’s really cool to be able to see some of them come to life in these little prototypes and short-form games. I also enjoy all of the socializing available during lunch and after work.
What excites you about being in the VR/AR games space?
A year ago, I would have said something like “the ability to blend reality and digital spaces to create whole new experiences”. But the more I look into how different people PLAY in VR/AR, the more I’m keen to see how far we can go with things like accessibility. One of my strongest memories of my first week at Resolution Games was reading player feedback on Demeo and seeing that players with hearing impairments could make use of the hands in-game to do simple sign language. That honestly blew me away, and I’m so glad to see hand tracking becoming more of a thing as it will help boost the ability and clarity for people to communicate non-verbally. I think there’s so many options and ways for VR/AR games to bring people together in a more visual way- the easier we can make it for people to enjoy the space, the better!
What do you look forward to learning at Resolution Games?
Is it a cheap answer to say everything? The gaming world is evolving so fast, there’s always something new to learn or some new tech being worked on that brings a whole slew of new options to developers and players. I enjoy a challenge, and learning how to keep our games evolving alongside the VR/AR world is a challenge I’m excited to keep tackling!
If working at Resolution Games is something that interests you, take a look at our current job openings.