Life at Resolution: Mårten, Associate Video Editor

In this edition of our “Life at Resolution” blog series, we dive into Mårten’s career at Resolution Games, including how he made the transition from intern to full-time employee.

What is your favorite part of working at Resolution Games? 

Not to sound so cliché, but it’s hard to pick the one favorite part.

But I will sound even more cliché and say it’s my colleagues. I am fortunate to be a part of a team and company that not only supports me and shares my values, but we also just click on every level. Not a day goes by where I am not in tears because of some silly new joke or meme. This in turn just motivates me to produce good work.

I’m still quite early in my career and it’s so refreshing to enjoy work this much for the first time - as opposed to your first job when you’re just trying to pay bills.

Tell us about your experience transitioning from an intern to a full time employee?

I’m honestly still sort of processing that I’m no longer an intern!

When I was still studying video editing I knew about Resolution Games, but I never saw myself ending up at a games studio. My eyes were opened to the possibilities of video editing in the gaming industry thanks to my internship at the company. (Shoutout to Yossra for helping me land it!)

I was learning so much and having so much fun, it seemed too good to be true, and I was dreading the day I had to leave. Everyone is so talented and I felt too inexperienced to be here as an employee, but my colleagues saw something in me - and lo and behold, here I am!

As for the transition itself, I’m still editing videos and creating content like I’ve always done, so nothing was really different.

Tell us about some projects you've worked on, and challenges you’ve encountered

The Resolution Showcase that happened in December 2022 is a project I worked on as an intern and I would consider it to be the pièce de résistance. That was big.

Everyone involved really gave it their all, and I’m really happy and proud of how it turned out.

I mainly worked on the Blaston videos and helped market them. It felt like a lot of responsibility, but I really wanted my work to be as good as my colleagues.

I didn’t do everything perfectly, but that’s okay. Many lessons were learned and going through such a big challenge with the marketing team is already proving to be beneficial as we continue to amplify our marketing efforts.

How do you collaborate with your colleagues at Resolution Games?

For the day-to-day stuff, there’s a lot of giving and receiving feedback and revisioning until we get something perfect. We do a lot of brainstorming and syncs between teams to make sure we’re running smoothly. I try to inject my own ideas where possible, and bring some Gen Z magic to the process which I feel is necessary when marketing games.

For example, me and one of our community managers consistently collaborate on some fun stuff. We, as the kids say, share brain cells and have some very silly ideas which result in content like the “Free Game For You, VR Community” video.

Outside of my domain, I really just appreciate how there’s always a chance to weigh in on things across the company or pitch your own ideas. One of several knowledge sharing initiatives is called Lunch and Learn, where anyone from the company can host a little “TedTalk” about something related to game development or anything that could be relevant to us. I myself am considering hosting one because I want to talk about fighting games.

Can you tell us about some of the fun things happening at Resolution Games, outside the daily work routine?

I’ve been here long enough to attend one of our yearly conferences, Hi Resolution, which was really fun. I had just gotten into Dungeons and Dragons at the time, so the fact that the theme was medieval with the castle and big banquet just made me self-indulge all the way.

Aside from activities with colleagues after work hours, once in a while several of us stay late just to play fighting games in the game room, so it’s great that there’s a little community for that. I’m also looking forward to taking trips with the friends I’ve made here!

What excites you about being in the VR/AR games space? 

I have been an avid gamer for as long as I can remember, but the really exciting part is that we are on the forefront of this growing future of gaming. VR hasn’t exploded yet but it’s coming.

This sentiment is shared by everyone at Resolution, but it really does kick ass to pave the way and be among the first to do something, which is especially true with the new AR experiences we are able to make with new technology coming out.

I get a lot of questions from friends and family who know about VR, and you can tell they think it’s really the cutting-edge stuff of the future.

What do you look forward to learning at Resolution Games?

Everything! Well, as much as I can digest anyway.

Just within my team there are experts with tools I only know the basics in, like 3D modeling software. With so many talented artists throughout the whole company, I feel like I can add a whole new skillset to my arsenal.

From my very first day as an intern, I was set to learn as much as possible about how game development and publishing works from the inside, for whatever work may await me in the future!

We can’t wait to see what projects Mårten and his team are cooking up for the future. One thing is certain, when we work together there is nothing we can’t achieve! P.S. Subscribe to our YouTube channel to see some of the things our marketing team is working on.

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